<!DOCTYPE html>
<html>
<script src="../resources/run-after-layout-and-paint.js"></script>

<style>
  canvas, img { margin: 5px; width: 380px }
</style>

<body style="overflow: hidden">
  <!-- The _blue_ sector of the <img> image should be at 12 o'clock. -->
  <img>
  <!-- The red sector of the <canvas> image should be at 12 o'clock. -->
  <canvas></canvas>
</body>

<script>
window.onload = function() {
  var image = document.querySelector('img');

  image.onload = function() {
    runAfterLayoutAndPaint(drawImageToCanvas);
  };

  image.src = 'resources/red-at-12-oclock-with-color-profile.jpg';
};

function drawImageToCanvas() {
  var canvas = document.querySelector('canvas');
  canvas.getContext('2d').clearRect(0, 0, canvas.width = 380, canvas.height = 380);

  var image = document.querySelector('img');
  canvas.getContext('2d').drawImage(image, 0, 0, canvas.width, canvas.height);

  if (window.testRunner)
    setTimeout(function() { testRunner.notifyDone() }, 0);
}

if (window.testRunner)
  testRunner.waitUntilDone();
</script>
</html>
